Games

Why Super Smash Bros. Should Bring Back The Subspace Emissary

The Super Smash Bros. series has become so iconic over the years that pointing out its flaws can seem petty and make people think you’re calling it out only because of its popularity. And while marketplace bandung that may be true, achieving a level of perfection in your craft is almost possible, and all good things can and will be critiqued by the masses. So with that in mind, allow me to present a proposal for something that’s been missing in Super Smash Bros. ever since the third entry, and that is the Subspace Emissary. The team behind the most iconic crossover fighting series in the history of videogames should give this article a look because bringing this mode back would do wonders for keeping it relevant even after its penultimate entry from 2018 and beyond. Here is why they should do that:

In all the years of single-player games, for some reason, the Smash Bros. series has been sorely lacking in ways to accommodate its lonely players. Sure, you have stuff like Street Smash, Classic Mode, World of Light, and even just the basic 1v1 against the computer, but none of these modes offers enough of an experience that combines fan service and epicness like the one we’re talking about today. World of Light, for example, had a good amount of fan service, but without trophies and the fact that you’re fighting in what feels like a mishmash of battles and enemies, it ends up feeling like Classic Mode with a new coat of paint and not much else. There weren’t even any CGI cutscenes outside of a few at the start and near the end, and walking around a map will never replace the 2D platforming sections of Super Smash Bros. Brawl‘sAdventure Mode. This reluctance to cater to as wide of an audience as possible, or at least those who prefer to play themselves, has always been really strange, and it needs to stop by the time the next entry comes out. You’d think that with Nintendo’s family-friendly appeal and the approachability of its games, it would take the hint and make a single-player experience on par with the Subspace Emissary, but unfortunately, that doesn’t seem to be the case. At least not right now, anyway.

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